Each Quest must be completed at least once before the next Quest is unlocked.
Every sixth Mission in a Chapter will be a Boss stage, with a unique hero with increased size and aptitudes.
Each mission shares the following characteristics:
Enemy Hero: The hero's name or type.
Enemy Level: The level of the mission hero.
Base Stats: For Bosses only, their unique base statistics.
Aptitude: For Bosses only, their unique aptitudes.
Boss Spells: If different from the base hero, what spells the boss has.
Enemy Units: Which units the hero has equipped.
Enemy Items: Which items the hero has equipped. If any.
Energy Cost: How much energy is required to perform the mission.
- Common Drop: The White Item given as a mission reward.
- Rare Drop: The Red item given as a mission reward.
The Exp and Gold reward given at each level of mastery.
Any particular strategies to help in defeating the mission.
All items (86)